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View last updated posts Tag : second life

Last posts published

  • Repères at SEMO

    Every year the SEMO exhibition is the most important event in the survey and opinion poll industry in France, and it is an occasion for Repères to meet its clients, prospects and partners. It is also a fine opportunity to present our latest research in methodological workshops. Whenever po... Read more ...

    Published on 12/09/2009 in WHAT REALLY MATTERS!

  • Brand and Virtual World Experiences: The...

    Beyond implementing the Co-design process, the purpose of Repères in Second Life is of course to explore these new digital words to gain more knowledge of them and to advise our clients in their marketing strategies in these virtual worlds. We also want to play an active role in the Second Lif... Read more ...

    Published on 05/20/2008 in WHAT REALLY MATTERS!

  • The Metaverse : Towards the Integration of the...

    The development of virtual worlds about which we regularly communicate is a part of the more global process of the massive integration of digital technology in our reality. This new reality we are moving towards, where the border between the virtual and reality will become less and less discernab... Read more ...

    Published on 04/04/2008 in WHAT REALLY MATTERS!

  • Vodafone ”InsideOut” connects phones to Second...

    Via Textually.org             Vodafone offers a new service called "InsideOut" that allows interaction between characters in Second Life and real phones. "Both voice calls and text messages can be ferried in and out of the game, with SMS... Read more ...

    Published on 11/26/2007 in Positive Technology Journal

  • AjaxLife

    A new application called AjaxLife allows browser-based interaction with the online virtual world SecondLife . Using AjaxLife, users do not need a video card and a graphical client to connect to the SecondLife world. However, the AjaxLife client supports only limited functions, such as in-ga... Read more ...

    Published on 10/21/2007 in Positive Technology Journal

  • Toward a Metaverse

    Via Networked Performance In this interesting article recently published in Technology Review , Wade Roush predicts that the line between the real world and its virtual representations will soon start blurring. Here is an excerpt from the article :   [...] The first, rela... Read more ...

    Published on 06/24/2007 in Positive Technology Journal

  • Second Life gets virtual mobile operator

    From Textually.org         Vodafone is planning to launch itself as a mobile operator in the game Second Life alongside its Vodafone Island area within the popular virtual world, reports TechDigest "Second Life users will be able to use branded handse... Read more ...

    Published on 01/25/2007 in Positive Technology Journal

  • Imaging Place SL: The U.S./Mexico Border

    Re-blogged from Networked Performance Imaging Place SL: The U.S./Mexico Border by John (Craig) Freeman: Jan 5 - Feb 23, 2007: Ars Virtua : Gallery 2: Opening 7 - 9pm SLT(Pacific Time) Friday January 5, 2007. Go there "Imaging Place," is a place-based, virtual reality art pr... Read more ...

    Published on 01/07/2007 in Positive Technology Journal

  • Second Life avatars consume as much electricity...

    From  3Dpoint Nick Carr calculates that a Second Life avatar consumes as much electricity as a Brazilian : If there are on average between 10,000 and 15,000 avatars "living" in Second Life at any point, that means the world has a population of about 12,500. Supporting those 12,500 ... Read more ...

    Published on 12/22/2006 in Positive Technology Journal

  • The 1rst survey from Reperes Second Life

    Today we are communicating the main research findings of our 1st exploratory study conducted with residents from Second Life and dealing with their perception of this universe. 137 residents from our panel have completed our survey. These results reinforced our perception of Second Life as a de... Read more ...

    Published on 12/01/2006 in WHAT REALLY MATTERS!

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